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Quickly generate realistic 3D character animations from text or video with support for customization and seamlessly integrated tools.

Language:
en
Collection time:
2025-03-21
UthanaUthana

Uthana Products

Uthana is a generative AI-based3D animationtool, the core technology is based on a multimodal generative AI model that integrates text and video input with large-scale action data training to build a unique technical architecture. Its innovation lies in the use of hierarchical motion synthesis algorithms to generate high-quality 3D animations by disassembling abstract commands into basic motion units, and then verifying the reasonableness of the motions through the physics engine. The technology supports any bipedal skeletal binding and provides tools to tweak, blend, and customize animations without keyframe editing.Uthana is targeted at animation studios and game developers who want to streamline their animation workflows and efficiently create unlimited animations.

Uthana Main Features

  1. Text Generation Motion (TTM): Generate character animations by describing actions in simple language.
  2. Video Generation Motion (VTM): Apply the actions from the reference video to the 3D character.
  3. Action Library: Search Uthana's collection of over 10,000 actions, including finger data, using natural language queries.
  4. Unlimited PreViz: Create and instantly preview animations before downloading or purchasing.
  5. Binding is irrelevant: Use any bone, including Unreal Engine and Unity bindings.
  6. Seamless integration: The output is compatible with industry-standard tools such as Unreal Engine, Unity, Maya, and Blender.
  7. Inverse kinematics (IK) redirection: Supports any bipedal bone binding, regardless of size or bone level.
  8. Motion Adjustment Tool: Adjust bone rotation, clip actions, modify playback speed, loop actions or merge actions without keyframe editing.

Uthana Usage Scenarios

  1. Game Development: Creating unique character animations for games frees game developers from the constraints of preset animation loops or extensive manual binding, and allows movement to become an integral part of the game's design, responding fluidly to the environment, story development, and user behavior.
  2. Filmmaking: Streamline the animation process and reduce the need for manual keyframe editing.
  3. Presentation or visual content: Quickly create animated presentations or visual content.
  4. Virtual production: For game development, film production and other animation-related projects.
  5. Real-time interactive experience: Create dynamic AI-generated animations that respond to gameplay in real-time, opening up possibilities for interactive experiences, virtual productions, and simulated environments.

Uthana Operating Instructions

  • Upload the character model: Upload the bound 3D character to the Uthana platform.
  • Generate animation:
    • Text Tip: Type a prompt that describes the desired action.
    • Refer to the video: Upload a reference video.
  • Adjustment and export:
    • Adjust the speed, mix multiple movements, or fine-tune the position of bones using simple sliders.
    • Export actions in a format suitable for game engines such as Unity, Unreal, or Blender.

Reasons to recommend Uthana

  1. Time-saving and efficient: Uthana's AI technology compresses the animation process from hours or days to minutes, saving time and resources.
  2. Reduce costs: Reduce the overall cost of animation production by reducing the need for motion capture and manual keyframing.
  3. Easy to use: Even users with no animation experience can quickly generate high-quality animations with simple text prompts or reference videos.
  4. Height can be customized: Users can adjust and modify the animations to suit different characters and game styles.
  5. Wide range of compatibility: Uthana supports a wide range of 3D software and bone bindings for seamless integration into existing workflows.
  6. Unlimited Animation Creation: Generate unlimited animations using simple inputs.
  7. Rapid Prototyping: Quickly create and iterate on character animations.
  8. Model Irrelevance: Can animate any bipedal character without the limitations of skeletal binding.

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