Seed3D 1.0

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Byte Jump launched the world's first single map to generate simulation-level 3D models of large models, 1.5B parameters to achieve the industry's top quality, support for games, film and television, with body intelligence and other multi-scene efficient applications.

Language:
zh,en
Collection time:
2025-10-24
Seed3D 1.0Seed3D 1.0

What is Seed3D 1.0?

Seed3D 1.0 was launched by the ByteDance Seed team on October 23, 20253D generationThe big model.First end-to-end generation from a single image to a high-quality simulation-grade 3D model. The model is based on Diffusion Transformer ArchitectureIt is trained on large-scale data to generate complete 3D models with fine geometry, realistic texture mapping and Physical Rendering Based (PBR) materials. Its core strengths are Outperforms industry 3B parametric models at 1.5B parametric quantities, reaching industry-leading levels in geometric generation quality, texture consistency and material estimation.

Its applications cover game and movie prototyping, embodied intelligence training scenario construction, VR/AR interactive content generation, and industrial digital twins, significantly reducing the threshold and cost of 3D content creation. Technical reports show that it outperforms mainstream models in terms of detail retention and structural integrity, making it an ideal choice for creators and research teams pursuing efficient, high-quality 3D generation.

Key Features of Seed3D 1.0

  1. Generate high-quality 3D models from a single drawing
    • Enter a single image to generate a complete 3D model with geometric details, texture maps and PBR materials, with support for direct import. NVIDIA Isaac Sim and other simulation engines.
    • technological breakthrough: The multimodal Diffusion Transformer architecture enables texture consistency generation and physical integrity geometry construction, avoiding geometric breaks or texture misalignments in traditional approaches.
  2. Step-by-step scene generation
    • From single objects to complete scenesThe system first uses a visual language model to extract the objects and spatial relationships in the image to construct a scene layout map; then generates a 3D model for each object; and finally assembles a complete scene based on the layout.
    • application scenarioIt supports the generation of diverse 3D environments ranging from office spaces to urban streetscapes, and provides content support for virtual simulations and digital twins.
  3. PBR material estimation and physical simulation
    • The generated 3D models contain physically rendered materials (e.g., metal, glass, fabric, etc.) that meet the precise needs of simulation calculations for light and shadow reflection and refraction.

Usage Scenarios of Seed3D 1.0

  1. Game & Film Production
    • Rapid Prototyping: Designers can generate 3D models from a single concept drawing, dramatically reducing the modeling cycle.
    • Scenario Expansion: Utilize the step-by-step generation function to expand from localized props to complete game scenarios and improve content production efficiency.
  2. embodied intelligence training
    • The generated 3D models can be directly imported into simulation engines (e.g. Isaac Sim) to provide training scenarios for embodied intelligence systems such as robotics and autonomous driving, reducing the cost of real data acquisition.
  3. Virtual Reality (VR) and Augmented Reality (AR)
    • Quickly generate realistic virtual objects and scenes to enhance immersive experiences. For example, generate 3D product models for user interaction in AR shopping.
  4. Digital Twins and Industrial Design
    • Build digital models of the physical world to support applications such as product prototype testing and factory layout simulation.

How to use Seed3D 1.0?

  1. Input Requirements
    • Supports a single RGB image as input, with a recommended image resolution of not less than 512 x 512, with clear content and prominent subjects.
  2. Generation process
    • Step 1: Upload images to Seed3D 1.0 platforms (e.g. Volcano Engine Console).
    • Step 2: Select the generation mode (single object or complete scene).
    • Step 3: The system automatically processes and outputs 3D models (in formats such as OBJ, FBX, etc.).
  3. Post-processing and Export
    • Generated models can be imported directly Unity, Unreal Engine and other engines, or through NVIDIA Omniverse Perform collaborative editing.
    • Supports individual adjustment of materials and geometry to meet individual needs.

Recommended Reasons

  1. technological leadership
    • High parameter efficiency: 1.5B-parameter model outperforms 3B-parameter competitors (e.g., Hunyuan3D-2.1) and reduces computational resource requirements.
    • End-to-end generation: Streamline workflow by eliminating the need for multi-stage processing.
  2. Wide range of applications
    • Covering a wide range of fields such as games, film and television, industrial design, and embodied intelligence, it meets the diverse needs from content creation to simulation training.
  3. Ease of use and compatibility
    • Users can generate professional-grade models from a single image without 3D modeling experience.
    • Supports major simulation engines and game engines, seamlessly integrating into existing workflows.
  4. Industry Recognition
    • Official tests show that Seed3D 1.0 outperforms both open-source and closed-source models in terms of detail retention, structural integrity, and material fidelity, and its overall capabilities are at the top of the industry.

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